//顶点坐标器
//#version 430 core
uniform mat4 uMVPMatrix;//总变化矩阵
attribute vec3 aPosition;//顶点数据
attribute vec4 aColor; //颜色数据
varying vec4 vColor; // 传递色值给片元着色器
void main()
{
    gl_Position = uMVPMatrix * vec4(aPosition,1); //保持一致
    //赋值
    vColor = aColor;
}



